Learn to Play
Gamification opens up a new range of opportunities and enables us to come up with inventive means of engaging learners and ensuring that the learner retains information. It helps build lasting memories and breaks away restrictions that could hold us back.
Maximise results by incorporating a competitive streak across the experience and including fun elements.
Let loose that infectious energy and add a touch of flair to create a memorable kick off event!
Create an elemental behavioral pattern that will keep the learners coming back for more.
Limit the resources available to the learner so that they adapt to situations and think on their feet.
Allow learners to personalize aspects of their experience to drive creativity and instill a deep connect.
Ensure learner’s investment by enabling recognition amongst peers within a social community.
Weave a tale around the experience so that learners can visualize the end goal and stay motivated.
Enable visual representation of the learning journey to indicate to the learner their status in said journey.
Reward and recognise learners that perform well to encourage them to involve themselves.
Include striking visual design in the experience to attract the learners and liven up the learning journey.
Diversify the complexity required to progress in the learning journey to test learners skillset.
The delight hormone
Dopamine is released when a person is surprised and is responsible for learning associations in the brain. Including surprise elements in gamified learning keeps the learner occupied and the learning more memorable.
The connection hormone
Oxytocin is responsible for the creation of connections with everything we interact with. Oxytocin helps link one concept to the other and helps the learners feel more connected to the entire gamified learning journey.
The happy hormone
Serotonin is directly linked to the mood of the learner. The more interesting and engaging the gamified journey is, the higher the levels of serotonin are. It is responsible for ‘how important we feel’.
The feel good hormone
Endorphins give one the ability to power through challenges and levels. The more a person learns, does well, and is rewarded, the more they are engrossed in the learning process. It helps create a sense of achievement.
At Unbox, our experience of perfecting the unique process of gamification for over 9 years puts us in an interesting position to answer this question with clarity. It is through a deep understanding of gamification that we can offer the highest levels of participation and productivity. In appreciation, we were awarded the most promising corporate outbound training provider award in 2020, by Silicon India magazine